Educational Escape Rooms
In recent years, escape rooms have emerged as a popular leisure activity worldwide. As defined by Nicholson (2015), an escape room is a “live-action team-based game where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time.” Beyond entertainment, escape rooms have also gained traction in educational contexts due to their potential to promote skills such as teamwork, leadership, creative thinking, and communication . Given these benefits, it is not surprising that many educational institutions have begun incorporating escape rooms into their teaching. Some educators have gone a step further by designing educational escape rooms, which are defined as escape rooms that include part of the course materials within their puzzles in such a way that students are required to master these materials in order to solve the puzzles and succeed in the escape room.
In the UEF Learning Analytics Unit, we believe that escape rooms are engaging and immersive learning environments that serve as rich and authentic sources of learner data for studying collaboration, problem-solving, productive struggle, and other key aspects of learning processes. Therefore, we lead and collaborate on multiple projects that design, implement, and analyze educational escape rooms across diverse contexts. These projects aim not only to enhance student engagement but also to generate meaningful insights into how learners interact, reason, and persist through challenges in complex, time-constrained tasks. Take a look at some of our projects:
Escapp
All of our projects rely on the Escapp platform, a web software to create and manage educational escape rooms, which also collects and reports learning analytics data and insights for teachers and researchers. Watch the presentation video! Below is a list of all of escapp’s features:
- Teacher and student registration
- Escape room creation
- Shift configuration (multitudinary vs. self-paced)
- Puzzle configuration
- Hint configuration
- Custom escape room instructions
- Custom escape room content edition (WYSIWYG)
- Gamification elements (leaderboard, progress bar, countdown)
- Multimedia upload and insertion
- Custom themes
- Catalog of reusable puzzles: keypad, safebox etc. (Work in progress9
- Team management
- Roll call / attendance
- Student progress tracking
- Automatic hint delivery
- Assessment
- Real-time and post-activity learning analytics
- Real-time team progress synchronization
- Client application for the development of external puzzles

Publications
- Case studies
- Barra E., López-Pernas S., Gordillo A., Pozo A., Munoz-Arcentales J.A., Conde J. (2024). Empowering Database Learning through Remote Educational Escape Rooms. IEEE Internet Computing, vol. 28.0(1), pp. 18.0-25.0. doi: 10.1109/MIC.2023.3333199. (JCR Q1).
- López-Pernas S., Gordillo A., Barra E., Quemada J. (2019). Analyzing Learning Effectiveness and Students’ Perceptions of an Educational Escape Room in a Programming Course in Higher Education. IEEE Access, vol. 7, art. no. 8936344, pp. 184221-184234. doi: 10.1109/ACCESS.2019.2960312. (JCR Q1).
- López-Pernas S., Gordillo A., Barra E., Quemada J. (2019). Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting. IEEE Access, vol. 7, art. no. 8658086, pp. 31723-31737. doi: 10.1109/ACCESS.2019.2902976. (JCR Q1).
- López-Fernández D., Gordillo A., López-Pernas S., Tovar E. (2024). Are remote educational escape rooms designed during the pandemic useful in a post-pandemic face-to-face setting?. IEEE Internet Computing, vol. 28(1), pp. 34-41. doi: 10.1109/MIC.2023.3336057. (JCR Q1).
- López-Pernas S., Gordillo A., Barra E., Quemada J. (2021). Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming. IEEE Access, vol. 9, art. no. 9405675, pp. 59270-59285. doi: 10.1109/ACCESS.2021.3073601. (JCR Q2).
- Gordillo A., López-Fernández D., López-Pernas S., Quemada J. (2020). Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering. IEEE Access, vol. 8, art. no. 9292916, pp. 225032-225051. doi: 10.1109/ACCESS.2020.3044380. (JCR Q2).
- Vartiainen H., López-Pernas S., Saqr M., Kahila J., Parkki T., Tedre M., Valtonen T. (2023). Mapping students’ temporal pathways in a computational thinking escape room. Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022) (CEUR Workshop Proceedings), vol. 3383, pp. 77-88. https://ceur-ws.org/Vol-3383/FLAIEC22_paper_9625.pdf.
- Learning analytics:
- López-Pernas S., Saqr M., Gordillo A., Barra E. (2022). A learning analytics perspective on educational escape rooms. Interactive Learning Environments. doi: 10.1080/10494820.2022.2041045. (JCR Q1).
- Santamaría-Urbieta A., López-Pernas S. (2024). Hint Strategies in Educational Escape Rooms: A Process Mining Approach. Revista de Educación (405), pp. 13-38. doi: 10.4438/1988-592X-RE-2024-405-626. (JCR Q2).
- López-Pernas S., Gordillo A., Barra E., Saqr M. (2024). Tracking students’ progress in educational escape rooms through a sequence analysis inspired dashboard. Inclusive and equitable quality education for all. EC-TEL 2024. Lecture Notes in Computer Science, art. no. 15160, pp. 119-124. doi: 10.1007/978-3-031-72312-4_15.
- López-Pernas S., Gordillo A., Barra E., Saqr M. (2023). Game learning analytics: The case of online educational escape rooms. Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022) (CEUR Workshop Proceedings), vol. 3383, pp. 121-122. https://ceur-ws.org/Vol-3383/FLAIEC22_paper_7043.pdf.
- Technology for creating escape rooms:
- López-Pernas S., Gordillo A., Barra E., Quemada J. (2021). Escapp: A web platform for conducting educational escape rooms. IEEE Access, vol. 9, pp. 38062-38077. doi: 10.1109/ACCESS.2021.3063711. (JCR Q2).
- Conde, M.Á., García-Esteban, J.A., Román-Gallego, JÁ., López-Pernas, S. (2025). Analysing Student Engagement Through the Definition of Educational Escape Rooms. In: Smith, B.K., Borge, M. (eds) Learning and Collaboration Technologies. HCII 2025. Lecture Notes in Computer Science, vol 15808. Springer, Cham. doi: 10.1007/978-3-031-93746-0_1.
- López-Pernas S., Gordillo A., Barra E., Quemada J. (2019). Identification, analysis of requirements for a web platform for managing educational escape rooms. Proceedings of the 12th annual International Conference of Education, Research and Innovation (ICERI 2019), pp. 4874-4883. doi: 10.21125/iceri.2019.1191.
- López-Pernas S., Gordillo A., Barra E. (2021). Technology-Enhanced Educational Escape Rooms: A Road Map. IT Professional, vol. 23(2), art. no. 9391739, pp. 26-32. doi: 10.1109/MITP.2021.3062749. (JCR Q2).
- Reviews and meta-analyses
- López-Pernas S. (2024). Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-analysis. IEEE Transactions on Learning Technologies, vol. 17, pp. 711-724. doi: 10.1109/TLT.2023.3328913. (JCR Q1).