ICT for Development
The ICT for D (Information Technology for Development) research focus area is practically oriented. The research work is usually based on a concrete challenge/problem or complex issue related to learning, education, or development in a specific context. The research work focuses on designing, implementing, and evaluating a concrete solution (often based on a contemporary learning technology) that will provide a solution to the identified problem or challenge. The research work can also be based on identifying a clear need for enhancement, improvement, or change, such as creating new learning opportunities via digital technology.
The applied research approaches within the research focus area are pragmatic in nature, depending on the peculiarities and requirements of an individual research study. Quite often, the research framework is built upon design thinking, design research, action research, or other pragmatic research designs supported by mixed-method data collection approaches.
Recent publications and research output
- F.J. Agbo, S.S. Oyelere, J. Suhonen, T.H. Laine, Co-design of mini games for learning computational thinking in an online environment. Education and Information Technologies, 2021.
- R. Babo, J. Rocha, R. Fitas, J. Suhonen, M. Tukiainen, Self and peer-assessment: A study on software usability. International Journal of Information and Communication Technology Education, vol. 17, no. 3, 2021.
- A.A. Yunusa, I.T. Sanusi, O.A. Dada, S.S. Oyelere, F.J. Agbo, Distributions of academic activities in Nigeria: University lecturers’ perceptions and responses to the COVID-19. In XV Conferencia Latinoamericana de Tecnologias de Aprendizaje (LACLO), Loja, Ecuador, IEEE, pp. 1-8, 2021.
- A.K. Yadav, S.S. Oyelere, “Contextualized mobile game-based learning application for computing education“, Education and Information Technologies, 26, 2539-2562, 2020.
- W.C. Gomera, The use of mobile technology to enhance the interaction between Microfinance Institutions and Micro Businesses in the Tanzanian context. Publications of the University of Eastern Finland. Dissertations in Forestry and Natural Sciences, 400. School of Computing, University of Eastern Finland, 2020.
- R. Babo, J.T. Suhonen, M. Tukiainen, Improving workgroup assessment with WebAvalia: The concept, framework and first results. Journal of Information Technology Education: Innovations in Practice, vol.19, pp. 157-184, 2020.
- F. J. Agbo, S.S. Oyelere, J.Suhonen, Identifying potential design features of a smart learning environment for programming education in Nigeria. International Journal of Learning Technology, vol. 14, no. 4, 331-354, 2019
- E. Anohah, J. Suhonen, Conceptual model of generic learning design to teach cultural artifacts in computing education: An analysis based on Akan culture in Ghana, International Journal of Online Pedagogy and Course Design, vol. 8, no. 4, pp. 50-64, 2018.
- S.S. Oyelere, J. Suhonen, G.M. Wajiga, E. Sutinen, Design, development, and evaluation of a mobile learning application for computing education. Education and Information Technologies, vol. 23, no. 1, 467-495, 2018.
- A. Lugmayr, E. Sutinen, J. Suhonen, C. Islas Sedano, H. Hlavacs, C. Montero Suero, Serious storytelling – a first definition and review. Multimedia Tools and Applications, 76(14), 15707-15733, 2017.
Contact
- Dr. Jarkko Suhonen